nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Get a named float value.
See Also: SetFloat, Materials, ShaderLab documentation, Shader.PropertyToID.
function Start() { var rend = GetComponent.<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); }
no example available in C#