nameID | Property name ID, use Shader.PropertyToID to get it. |
name | Property name, for example: "_MainTex". |
value | Texture placement offset. |
Sets the placement offset of texture propertyName
.
See Also: mainTextureOffset property, GetTextureOffset, SetTexture.
// Scroll main texture based on time
var scrollSpeed : float = 0.5; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update () { var offset : float = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", Vector2(offset,0)); }
no example available in C#