Called on the client when a connection attempt fails for some reason.
The reason why it fails is passed in as a NetworkConnectionError enum.
#pragma strict function OnFailedToConnect(error: NetworkConnectionError) { Debug.Log("Could not connect to server: " + error); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnFailedToConnect(NetworkConnectionError error) { Debug.Log("Could not connect to server: " + error); } }