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MonoBehaviour.OnSerializeNetworkView(BitStream,NetworkMessageInfo)

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Description

Used to customize synchronization of variables in a script watched by a network view.

It is automatically determined if the variables being serialized should be sent or received, see example below for a better description. This depends on who owns the object, i.e. the owner sends and all others receive.

#pragma strict
// This objects health information
public var currentHealth: int = 0;
function OnSerializeNetworkView(stream: BitStream, info: NetworkMessageInfo) {
	if (stream.isWriting) {
		var healthC: int = currentHealth;
		stream.Serialize(healthC);
	}
	else {
		var healthZ: int = 0;
		stream.Serialize(healthZ);
		currentHealth = healthZ;
	}
}
// This objects health information

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public int currentHealth = 0;

void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { if (stream.isWriting) { int healthC = currentHealth; stream.Serialize(ref healthC); } else { int healthZ = 0; stream.Serialize(ref healthZ); currentHealth = healthZ; } } }
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