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MonoBehaviour.OnTriggerExit(Collider)

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Parameters

otherThe other Collider involved in this collision.

Description

OnTriggerExit is called when the Collider other has stopped touching the trigger.

This message is sent to the trigger and the collider that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

#pragma strict
// Destroy everything that leaves the trigger
function OnTriggerExit(other: Collider) {
	Destroy(other.gameObject);
}
// Destroy everything that leaves the trigger

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }

OnTriggerExit can be a co-routine, simply use the yield statement in the function.

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