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MonoBehaviour.OnWillRenderObject()

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Description

OnWillRenderObject is called for each camera if the object is visible and not a UI element.

The function is not called if the MonoBehaviour is disabled.

The function is called during the culling process just before rendering each culled object. For usage in a proper context, see the script Water.cs in Assets->Import Package->Effects

Note that Camera.current will be set to the camera that will render the object.

Note: This has no effect when called from a UI element.

#pragma strict
public class ExampleScript extends MonoBehaviour {
	public var rend: Renderer;
	private var timePass: float = 0.0f;
	function Start() {
		rend = GetComponent.<Renderer>();
	}
	function OnWillRenderObject() {
		timePass += Time.deltaTime;
		if (timePass > 1.0f) {
			timePass = 0.0f;
			print(gameObject.name + " is being rendered by " + Camera.current.name + " at " + Time.time);
		}
	}
}
using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Renderer rend;

private float timePass = 0.0f;

void Start() { rend = GetComponent<Renderer>(); }

void OnWillRenderObject() { timePass += Time.deltaTime;

if (timePass > 1.0f) { timePass = 0.0f; print(gameObject.name + " is being rendered by " + Camera.current.name + " at " + Time.time); } } }

This is called multiple times per frame.

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