Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.singleton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var singleton: Networking.NetworkManager;
public static Networking.NetworkManager singleton;

Description

The NetworkManager singleton object.

no example available in JavaScript
//Create a GameObject and attach this script
//Create two buttons. To do this, go to Create>UI>Button for each.
//Click each Button in the Hierarchy, and navigate to the Inspector window. Scroll down to the On Click() section and press the + button to add an action
//Attach your GameObject to access the appropriate function you want your Button to do.

using UnityEngine; using UnityEngine.Networking;

public class Example : NetworkManager { public void StartHostButton() { singleton.StartHost(); }

//Press the "Disconnect" Button to stop the Host public void StopHostButton() { singleton.StopHost(); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答