Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NotReadyMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.NetworkSystem.EmptyMessage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is passed to handler funtions registered for the SYSTEM_NOT_READY built-in message.

Inherited Members

Public Methods

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答