Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransform.ClientMoveCallback2D

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate ClientMoveCallback2D(ref position: Vector2, ref velocity: Vector2, ref rotation: float): bool;
public delegate bool ClientMoveCallback2D(ref Vector2 position, ref Vector2 velocity, ref float rotation);

Parameters

positionThe new position from the client.
velocityThe new velocity from the client.
rotationThe new rotation from the client.

Description

This is the delegate use for the movement validation callback function clientMoveCallback2D on NetworkTransforms.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答