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Close public method StartMessage(msgType:
short):
void;
public void StartMessage(short msgType);
Description
This begins a new message, which should be completed with FinishMessage() once the payload has been written.
no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour
{
void Start()
{
short myMsgType = 444;
NetworkWriter writer = new NetworkWriter();
writer.StartMessage(myMsgType);
writer.Write("test data");
writer.FinishMessage();
}
}