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public var name: string;
public string name;


The name of the object.

Components share the same name with the game object and all attached components. If a class derives from MonoBehaviour it inherits the "name" field from MonoBehaviour. If this class is also attached to GameObject, then "name" field is set to the name of that GameObject.

// Changes the name of the game object to Hello
name = "Hello";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree;

void Start() { //Sets the name of GameObject One. exampleOne.name = "Ben"; //Sets the name of GameObject Two. exampleTwo.name = "Ryan"; //Sets the name of GameObject Three. exampleThree.name = "Oscar";

//Displays their names in the console. Debug.Log("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name); } }