Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlatformEffector2D.sideArc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var sideArc: float;
public float sideArc;

Description

The angle of an arc that defines the sides of the platform centered on the local 'left' and 'right' of the effector. Any collision normals within this arc are considered for the 'side' behaviours.

Any collision normal with an angle within this arc is always considered for the optional side behaviours, whereas everything outside this arc is never considered for side behaviours.

The default defines an arc that includes local vertical edges i.e. typical side edges. Setting the arc to its maximum of 180 degrees results in all collision normals being considered for the optional side behaviours. Setting the arc to its minimum of 0 degrees results in no collision normals being considered for the optional side behaviours.

See Also: useSideBounce, useSideFriction.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答