Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayableExtensions.IsDone

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method IsDone(playable: U): bool;
public static bool IsDone(U playable);

Parameters

playableThe Playable used by this operation.

Returns

bool True if the playable has completed its operation, false otherwise.

Description

Returns a flag indicating that a playable has completed its operation.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

If the duration of the playable is set, when the time of the playable reaches its duration during playback this flag will be set to true.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答