Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PresetSelector.ShowSelector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ShowSelector(targets: Object[], currentSelection: Presets.Preset, createNewAllowed: bool): void;
public static void ShowSelector(Object[] targets, Presets.Preset currentSelection, bool createNewAllowed);
public static method ShowSelector(target: Object, currentSelection: Presets.Preset, createNewAllowed: bool, eventReceiver: Presets.PresetSelectorReceiver): void;
public static void ShowSelector(Object target, Presets.Preset currentSelection, bool createNewAllowed, Presets.PresetSelectorReceiver eventReceiver);

Parameters

targetsList of objects to which the selected Preset is applied. DefaultPresetSelectorReceiver applies the Preset selection.
currentSelectionThe selected Preset when the window is opened. Set to 'null' for no selection.
createNewAllowedSet to true to show the 'Save current to...' button. Set to false to hide this button.
targetObject that identifies the type of Preset asset being selected. The modal window filters the selector view based on this object.
eventReceiverThe PresetSelectorReceiver instance that the PresetSelector uses to send events.

Description

Opens a modal window for selecting a Preset.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答