The Collider that was hit.
This property is null if the ray hit nothing and not-null if it hit a Collider.
function Update() { if (Input.GetMouseButtonDown(0)) { var hit: RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, hit)) { if (hit.collider != null) hit.collider.enabled = false; } } }
no example available in C#
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.