Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastHit2D.transform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var transform: Transform;
public Transform transform;

Description

The Transform of the object that was hit.

See Also: Transform class.

#pragma strict
public var direction;
function Update() {
    //Cast a ray in the direction specified in the inspector.
    var hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);
    //If something was hit.
    if (hit.collider != null) {
        var objectHit = hit.transform;
        //Display the name of the parent of the object hit.
        Debug.Log(objectHit.parent.name);
    }
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);

//If something was hit. if (hit.collider != null) { Transform objectHit = hit.transform;

//Display the name of the parent of the object hit. Debug.Log(objectHit.parent.name); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答