The X and Y position of the rectangle.
This is the same as min, except that setting it will move the rectangle rather than resize it.
#pragma strict // Show Rect, the position selected randomly. public class RectExample extends MonoBehaviour { private var rect: Rect; function Start() { rect = new Rect(600 * Random.value, 450 * Random.value, 200, 150); } function Update() { if (Input.GetKeyDown("space")) { rect.position = new Vector2(600 * Random.value, 450 * Random.value); } } // display a rectangle function OnGUI() { GUI.Box(rect, ""); } }
using UnityEngine;
// Show Rect, the position selected randomly.
public class RectExample : MonoBehaviour { private Rect rect;
void Start() { rect = new Rect(600 * Random.value, 450 * Random.value, 200, 150); }
void Update() { if (Input.GetKeyDown("space")) { rect.position = new Vector2(600 * Random.value, 450 * Random.value); } }
// display a rectangle void OnGUI() { GUI.Box(rect, ""); } }