Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Renderer.SetPropertyBlock

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetPropertyBlock(properties: MaterialPropertyBlock): void;
public void SetPropertyBlock(MaterialPropertyBlock properties);
public method SetPropertyBlock(properties: MaterialPropertyBlock, materialIndex: int): void;
public void SetPropertyBlock(MaterialPropertyBlock properties, int materialIndex);

Parameters

propertiesProperty block with values you want to override.
materialIndexThe index of the Material you want to override the parameters of. The index ranges from 0 to Renderer.sharedMaterial.Length-1.

Description

Lets you set or clear per-renderer or per-material parameter overrides.

This is recommended when only a few properties of a Material are different per object. This is more memory efficient than having one complete distinct Material per object.

You can also provide a Material index (from 0 to Renderer.materials.Length-1). In this case, only parameters of that Material are set. If there is both a per-renderer and a per-material block, only the per-Material block is used.

To disable any of per-Renderer or per-Material overrides, pass null as the property’s argument.

See Also: MaterialPropertyBlock, GetPropertyBlock.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答