Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.ClearRenderTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method ClearRenderTarget(clearDepth: bool, clearColor: bool, backgroundColor: Color, depth: float = 1.0f): void;
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth = 1.0f);

Parameters

clearDepthShould clear depth buffer?
clearColorShould clear color buffer?
backgroundColorColor to clear with.
depthDepth to clear with (default is 1.0).

Description

Adds a "clear render target" command.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答