Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody2D.angularDrag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var angularDrag: float;
public float angularDrag;

Description

Coefficient of angular drag.

Drag is the tendency of an object to slow down due to friction with the air or water that surrounds it. The angular drag applies to rotational movement and is set up separately from the linear drag that affects positional movement. A higher value of angular drag will cause an object's rotation to come to rest more quickly following a collision or torque.

See Also: AddTorque, AddForceAtPosition, angularVelocity, drag, Rigidbody.angularDrag.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答