bool
Returns true
if expected and actual objects are equal, else false
.
Compares the actual and expected Vector3 objects for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
no example available in JavaScript
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class Vector3Test { [Test]
public void Vector3EqualityTest() { //Custom error 10e-6f
var actual = new Vector3(10e-8f, 10e-8f, 10e-8f);
var expected = new Vector3(0f, 0f, 0f);
var comparer = new Vector3EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default error 0.0001f
actual = new Vector3(0.01f, 0.01f, 0f);
expected = new Vector3(0.01f, 0.01f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance)); } }