Legacy Documentation: Version 2018.1 (Go to current version)
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Texture3D.SetPixels

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public void SetPixels(Color[] colors, int miplevel = 0);

Parameters

colorsThe colors to set the pixels to.
miplevelThe mipmap level to be affected by the new colors.

Description

Sets pixel colors of a 3D texture.

This function takes a color array and changes the pixel colors of the 3D texture. Call Apply to actually upload the changed pixels to the GPU.

Note that using Color32 data with ::SetPixels32 function can be faster and consume less memory. The array of pixels is ordered x, y, z. With for-loops have x in the centre, y in the middle and z on the outside to create the array of pixels.

See Also: GetPixels, SetPixels32, Apply.

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