Transform.InverseTransformDirection
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Transforms a direction
from world space to local space. The opposite of Transform.TransformDirection.
// transform the world forward into local space:
private var relative : Vector3;
relative = transform.InverseTransformDirection(Vector3.forward);
Debug.Log(relative);
no example available in C#
public method
InverseTransformDirection(
x:
float,
y: float,
z: float):
Vector3;
public
Vector3 InverseTransformDirection(float
x,
float
y,
float
z);
Description
Transforms the direction x
, y
, z
from world space to local space. The opposite of Transform.TransformDirection.
This operation is unaffected by scale.
// transform the world forward into local space:
private var relative : Vector3;
relative = transform.InverseTransformDirection(0, 0, 1);
Debug.Log(relative);
no example available in C#