Accessor to the OnChangeEvent.
#pragma strict // Required when Using UI elements. public class Example { public var mainInputField; public function Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChanged.AddListener(function() { ValueChangeCheck(); }); } // Invoked when the value of the text field changes. public function ValueChangeCheck() { Debug.Log("Value Changed"); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField;
public void Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChanged.AddListener(delegate {ValueChangeCheck(); }); }
// Invoked when the value of the text field changes. public void ValueChangeCheck() { Debug.Log("Value Changed"); } }