Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.FindSelectable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method FindSelectable(dir: Vector3): UI.Selectable;
public UI.Selectable FindSelectable(Vector3 dir);

Parameters

dirThe direction in which to search for a neighbouring Selectable object.

Returns

Selectable The neighbouring Selectable object. Null if none found.

Description

Finds the selectable object next to this one.

The direction is determined by a Vector3 variable.

#pragma strict
// required when using UI elements in scripts
public var direction = new Vector3(0, 1, 0);
public var btnMain;
public function Start() {
    //Finds and assigns the selectable above the main button
    var newSelectable = btnMain.FindSelectable(direction);
    Debug.Log(newSelectable.name);
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // required when using UI elements in scripts

public class ExampleClass : MonoBehaviour { //Sets the direction as "Up" (Y is in positive). public Vector3 direction = new Vector3(0, 1, 0); public Button btnMain;

public void Start() { //Finds and assigns the selectable above the main button Selectable newSelectable = btnMain.FindSelectable(direction);

Debug.Log(newSelectable.name); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答