#pragma strict
function Start() {
// The value here is converted to a Vector4 from a Vector3.
var renderer: Renderer = GetComponent.<Renderer>();
var value: Vector3 = renderer.material.GetVector("_SomeVariable");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Start()
{
// Shader vectors are always Vector4s.
// The value here is converted to a Vector4 from a Vector3.
Renderer renderer = GetComponent<Renderer>();
Vector3 value = renderer.material.GetVector("_SomeVariable");
}
}