#pragma strict
function Start() {
// But the value here is converted to a Vector3.
var value: Vector3 = Vector3.one;
var renderer: Renderer = GetComponent.<Renderer>();
renderer.material.SetVector("_SomeVariable", value);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Start()
{
// Shader vectors are always Vector4s.
// But the value here is converted to a Vector3.
Vector3 value = Vector3.one;
Renderer renderer = GetComponent<Renderer>();
renderer.material.SetVector("_SomeVariable", value);
}
}