Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WebCamTexture.Pause

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method Pause(): void;
public void Pause();

Description

Pauses the camera.

Call Application.RequestUserAuthorization before creating a WebCamTexture.

#pragma strict
// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
public var webcamTexture: WebCamTexture;
function Start() {
	webcamTexture = new WebCamTexture();
	var renderer: Renderer = GetComponent.<Renderer>();
	renderer.material.mainTexture = webcamTexture;
	webcamTexture.Play();
}
function OnGUI() {
	if (webcamTexture.isPlaying)if (GUILayout.Button("Pause"))
		webcamTexture.Pause();
	elseif (GUILayout.Button("Play"))
		webcamTexture.Play();
}
// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture;

void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); }

void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Pause")) webcamTexture.Pause();

else if (GUILayout.Button("Play")) webcamTexture.Play(); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答