Legacy Documentation: Version 2018.2 (Go to current version)
Surface Effector 2D
Graphics Overview
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Make your game look just how you envisaged it with Real-time Global Illumination and our physically-based shaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
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. From luminous day, to the gaudy glow of neon signs at night; from sunshafts, to dimly lit midnight streets and shadowy tunnels – create an evocative dynamic game to enthrall players on any platform.

This section explains all you need to know about Lighting, CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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, Materials, Shaders & Textures, ParticlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
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& Visual Effects, and much more.

See also the Knowledge Base Graphics section.

There are also many useful graphics tutorials in the Tutorials section.

Related tutorials: Graphics

See the Knowledge Base Editor section for troubleshooting, tips and tricks.