Legacy Documentation: Version 2018.2 (Go to current version)
Occlusion Area
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Occlusion Portals

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In order to create occlusion primitives which are openable and closable at runtime, Unity uses Occlusion Portals.

Property: Function:
Open Indicates if the portal is open (scriptable).
Center Sets the center of the Occlusion AreaA component which defines a 3D space within which to apply Occlusion Culling to moving objects. More info
See in Glossary
. By default this is 0,0,0 and is located in the center of the box.
Size Defines the size of the Occlusion Area.
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