Legacy Documentation: Version 2018.2 (Go to current version)
Getting started with Facebook development
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Facebook Player Settings

This page details the Player SettingsA settings manager that lets you set various player-specific options for the final game built by Unity. More info
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specific to the Facebook platform. For descriptions of general settings, see Player Settings and Splash Screen settings.

Note that the Facebook build target uses the existing WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
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and Windows Standalone build targets, so the Player Settings for those targets will also apply.

Publishing settings

Property Function
Facebook SDK Version Select the Facebook SDK Version for your project to use. This menu will be populated with new versions compatible with your version of Unity as Facebook publishes them.
AppID Your Facebook AppID, used by Facebook to identify your app. See Facebook’s getting started page on how to set one up.
Upload access token An upload access token, required to authorize the Unity editor to upload builds of your app to Facebook. You can get this from Facebook, on your app configuration page, under the “Web Hosting” tab.
Show Windows Player Settings Open the Standalone Player settings, which affect any Facebook builds for Gameroom.
Show WebGL Player Settings Open the WebGL Player settings, which affect any Facebook builds for WebGL.
FB.Init() Parameters Some parameters affecting how the Facebook SDK is initialized on the facebook.com web page. Documented here.