Legacy Documentation: Version 2018.2 (Go to current version)
Google VR controllers and input devices
Unity Google VR Video Async Reprojection
Other Versions

Google VR features overview

For full details on specific features provided by Google VR, see Google’s Daydream Developer documentation.

For an overview of features supported by the Google VR SDK for Unity, see Google’s documentation on Google VR for Unity.

The next section provides a short overview of Google VR supported features.

Supported feature sets

The table below gives an overview of supported features for each target mobile VR device when working with Google VR in Unity.

Device Platform RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
Input
Cardboard Android Lollipop or later
- OpenGL
- Stereo Instanced Rendering
- Stereo Rendering
Cardboard
iOS
- OpenGL
- Metal
-Stereo Instanced Rendering
-Stereo Rendering
Daydream Android Nougat or later using compatible hardware - OpenGL
- Stereo Instanced Rendering
- Stereo Rendering
Daydream controller

  • 2018–03–27 Page published with editorial review

  • Google VR documentation updated for Unity XR API in 2017.3

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