Legacy Documentation: Version 2018.2 (Go to current version)
Multiplayer Services
XR SDKs
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XR

XR is an umbrella term, encompassing Virtual RealityA system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary
(VR), Augmented Reality (AR) and Mixed Reality (MR) applications.

This section provides overviews for the VR, ARAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects.
See in Glossary
and MR SDKs supported by Unity. Each overview contains a quick start guide, and advice on troubleshooting and best practice. You’ll also find information on input and controller mappings, XR renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
and audio, and the Unity XR API.



Main.XROverview

XR Overview

Overview of XR concepts.

Main.VROverview

VR Overview

Overview of VR concepts.

Main.GoogleVR

Google VR

Learn about Google VR SDK support in Unity for Cardboard and Daydream devices.

Main.Oculus

Oculus

Learn about support in Unity for Oculus devices.
Main.OpenVR

Open VR

Learn about OpenVR SDK support in Unity.
Main.WMR

Windows Mixed Reality

Learn about Windows Mixed Reality SDK support in Unity.
Main.Vuforia

Vuforia

Learn about Vuforia SDK support in Unity.
Main.XRInput

XR Input

Learn about the XR API input system and specific XR Platform interaction concepts.

Main.XRAudio

XR Audio

Learn about Audio concepts in XR and how to implement Spatial Audio in your applications.

Main.XRRendering

XR Rendering

Learn about XR Rendering concepts.

Main.XRReference

XR Reference

Learn about the XR API in Unity.



Further Resources


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