Unity stores lots of different types of information about your project, and some of these are saved in different ways to others. This means that when your work is saved depends on what kind of changes you are making.
Of course, we recommend you save regularly, and use a Version Control System (VCS) to preserve incremental changes to your work, and allow you to try out and roll back changes without risking loss to your work.
Scene changes include modifications to any objects in the Hierarchy. For example, adding, moving or deleting Game Objects, changing parameters of hierarchy Game Objects in the inspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
See in Glossary.
To save changes to the scene, select Save SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary from the file menu, or hit Ctrl/Cmd + S.
This saves current changes to the scene and Does a “Save Project” (below).
This means that when you do a “Save Scene”, everything is saved.
Some changes that you can make in Unity are not scene-specific, they are project-wide. These settings can be saved independently of the scene changes, by selecting “Save Project” from the file menu.
Using “Save Project” does not save changes to your Scene, only the project-wide changes are saved. You may want to, for instance, save your project but not changes to your scene if you have used a temporary scene to make some changes to a prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary.
The project-wide changes which are saved when you “Save Project” include:
All the settings for each of the “Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
See in Glossary” menu items, such as custom input axes, user-defined tags or layers, and the physics gravity strength are saved when you “Save Project”.
Changes to these settings are saved in the Library folder when the Project is saved:
Build Settings are also saved in the Library folder as ´EditorBuildSettings.asset´.
Also saved along with project-wide settings are changes to assets that do not have an “apply” button, for example changes to any of the following:
There are some types of change which are immediately written to disk without the need to perform a “Save” action at all. These include the following:
The import settings for most asset types require that you press an “Apply” button for the changes to take effect. This causes the asset to be re-imported according to the new settings. These changes are saved immediately when you hit the Apply button. For example:
A few other types of data are saved to disk immediately or automatically without the need to perform a “Save” action: