Scripting backend is a framework that powers scripting in Unity. As of today, Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building Projects for some platforms. More info
See in Glossary. Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary, however, supports only two: .NET and IL2CPP.
You can switch between selected scripting backend in player settingsA settings manager that lets you set various player-specific options for the final game built by Unity. More info
See in Glossary:
• 2017–05–16 Page amended with no editorial review