Legacy Documentation: Version 2018.2 (Go to current version)
Timeline and the Inspector Window
Setting Track properties
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Setting Timeline properties

Use the InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
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window to set the Frame Rate, the duration mode, and a fixed length for the selected TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
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AssetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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. From the Project window, select a Timeline Asset to view its properties.

Inspector window when selecting a Timeline Asset in the Project.
Inspector window when selecting a Timeline Asset in the Project.

The Timeline properties are also found in the Timeline Settings in the Timeline Editor windowThe name of the window where you create, modify, and preview a Timeline instance. Modifications to a Timeline instance also affects the Timeline Asset. More info
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.

Property: Function:
Frame Rate Use Frame Rate to set the play speed of the Timeline Asset. The overall speed of the Timeline Asset accelerates or decelerates based on the number of frames per second. The higher the number of frames per second, the faster the entire timeline plays.

Inspector window when selecting a Timeline Asset in the Project.
Duration Mode Use Duration Mode to set whether the duration of the Timeline AssetRefers to the tracks, clips, and recorded animation that comprise a cinematic, cut-scene, game-play sequence, or other effect created with the Timeline Editor window. A Timeline Asset does not include bindings to the GameObjects animated by the Timeline Asset. The bindings to scene GameObjects are stored in the Timeline instance. The Timeline Asset is Project-based. More info
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is based on the clips in the timeline or a fixed length.
Based On Clips Select Based On Clips to set the length of the Timeline Asset based on the end of the last clip. The Duration property shows the length of the Timeline Asset in seconds and frames.
Fixed Length Select Fixed Length to use the Duration property to set the length of the Timeline Asset to a specific number of seconds or frames.
Duration The Duration property displays the length of the Timeline Asset in seconds and frames. The Duration property is editable when the Duration Mode is set to Fixed Length.

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