Legacy Documentation: Version 2018.2 (Go to current version)
Timeline overview
Creating a Timeline Asset and Timeline instance
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Timeline workflows

The TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
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Editor window provides many different workflows for creating Timeline AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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and instances, recording animation, scheduling animation, and creating cinematic content. This section documents the following workflows: