Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AnimationUtility.SetObjectReferenceCurve

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetObjectReferenceCurve(AnimationClip clip, EditorCurveBinding binding, ObjectReferenceKeyframe[] keyframes);

Parameters

keyframesSetting this to null will remove the curve.

Description

Adds, modifies or removes an object reference curve in a given clip.

Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.

This method is used for float curves. For object reference curves, see: AnimationUtility.SetObjectReferenceCurve.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答