| activeBuildTarget | The currently active build target. |
| activeScriptCompilationDefines | DEFINE directives for the compiler. |
| allowDebugging | Enable source-level debuggers to connect. |
| androidBuildSubtarget | Android platform options. |
| androidBuildSystem | Set which build system to use for building the Android package. |
| androidETC2Fallback | ETC2 texture decompression fallback on Android devices that don't support ETC2. |
| buildScriptsOnly | Is build script only enabled. |
| compressFilesInPackage | Compress files in package. |
| compressWithPsArc | Build data compressed with PSArc. |
| connectProfiler | Start the player with a connection to the profiler. |
| development | Enables a development build. |
| enableHeadlessMode | Enables a Linux headless build. |
| explicitArrayBoundsChecks | Are array bounds actively validated? |
| explicitDivideByZeroChecks | Are divide by zero's actively validated? |
| explicitNullChecks | Are null references actively validated? |
| exportAsGoogleAndroidProject | Export Android Project for use with Android Studio/Gradle. |
| forceInstallation | Force installation of package, even if error. |
| installInBuildFolder | Place the built player in the build folder. |
| iOSBuildConfigType | Scheme with which the project will be run in Xcode. |
| movePackageToDiscOuterEdge | Places the package on the outer edge of the disk. |
| n3dsCreateCIAFile | Create a .cia "download image" for deploying to test kits (3DS). |
| needSubmissionMaterials | Build submission materials. |
| ps4BuildSubtarget | PS4 Build Subtarget. |
| ps4HardwareTarget | Specifies which version of PS4 hardware to target. |
| psp2BuildSubtarget | PS Vita Build subtarget. |
| selectedBuildTargetGroup | The currently selected build target group. |
| selectedStandaloneTarget | The currently selected target for a standalone build. |
| streamingInstallLaunchRange | When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each scene and associated assets to individual chunks. Unity will mark scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional scenes in this launch range if you desire, this specifies a range of scenes (starting at 0) to be included in the launch set. |
| symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. |
| webGLUsePreBuiltUnityEngine | Use prebuilt JavaScript version of Unity engine. |
| wsaGenerateReferenceProjects | Generate and reference C# projects from your main solution. |
| wsaHolographicRemoting | Enable an application to connect to a remote HoloLens device and stream holographic content. |
| wsaSubtarget | Sets and gets target device type for the application to run on when building to Windows Store platform. |
| wsaUWPSDK | Sets and gets target UWP SDK to build Windows Store application against. |
| wsaUWPVisualStudioVersion | Sets and gets Visual Studio version to build Windows Store application with. |
| xboxBuildSubtarget | Xbox Build subtarget. |
| xboxOneDeployDrive | The currently selected Xbox One Deploy Drive. |
| xboxOneDeployMethod | The currently selected Xbox One Deploy Method. |
| xboxOneNetworkSharePath | Network shared folder path e.g. MYCOMPUTER\SHAREDFOLDER\. |
| xboxOneRebootIfDeployFailsAndRetry | Sets the XBox to reboot and redeploy when the deployment fails. |
| xboxOneUsername | Windows account username associated with PC share folder. |