Legacy Documentation: Version 2018.2 (Go to current version)
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static Object FindObjectOfType(Type type);


typeThe type of object to find.


Object This returns the Object that matches the specified type. It returns null if no Object matches the type.


Returns the first active loaded object of Type type.

::ref::.FindObjectOfType will return no Assets (meshes, textures, prefabs, ...) or inactive objects. It is used to locate a GameObject This does not return an Object that has HideFlags.DontSave set.

This method calls Object.FindObjectOfType and returns the object that matches the type and null if no object matches the type.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

See Also: Object.FindObjectsOfType.

using UnityEngine;
using System.Collections;

// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { GUITexture texture = (GUITexture)FindObjectOfType(typeof(GUITexture)); if (texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found"); } }