class in UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseAttach this attribute to a static function that returns an array of extra root shader include paths.
When writing a shader library, it is common to write include files that need to be included in shaders from arbitrary locations. This allows you to specify user-defined shader include paths.
internal static class DefaultShaderIncludes { [ShaderIncludePath] public static string[] GetPaths() { return new[] { "Assets/ScriptableRenderPipeline/", "Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders" }; } }