Legacy Documentation: Version 2018.2 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

ManipulatorActivationFilter

struct in UnityEngine.Experimental.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Used by manipulators to match events against their requirements.

using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

public class ClickableTest { public void CreateClickable() { var clickable = new Clickable(() => { Debug.Log("Clicked!"); }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse, clickCount = 2, modifiers = EventModifiers.Control }); } }

Properties

buttonThe button that activates the manipulation.
clickCountNumber of mouse clicks required to activate the manipulator.
modifiersAny modifier keys (ie. ctrl, alt, ...) that are needed to activate the manipulation.

Public Methods

MatchesReturns true if the current mouse event satisfies the activation requirements.
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