Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

BuildPipeline

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Properties

isBuildingPlayerIs a player currently being built?

Static Methods

BuildAssetBundleBuilds an asset bundle.
BuildAssetBundleExplicitAssetNamesBuilds an asset bundle, with custom names for the assets.
BuildAssetBundlesBuild all AssetBundles specified in the editor.
BuildPlayerBuilds a player.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.
IsBuildTargetSupportedReturns true if the specified build target is currently available in the Editor.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答