Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Material.color

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color color;

Description

The main material's color.

The same as using GetColor or SetColor with "_Color" name.

See Also: SetColor, GetColor.

using UnityEngine;

public class Example : MonoBehaviour { // Fade the color from red to green // back and forth over the defined duration

Color colorStart = Color.red; Color colorEnd = Color.green; float duration = 1.0f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答