Legacy Documentation: Version 2018.2 (Go to current version)
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MouseCursor.RotateArrow

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Description

Arrow with the rotate symbol next to it for the sceneview.

//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder

//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in it. //Hover over the colored box to cause a RotateArrow mouse cursor to appear.

using UnityEngine; using UnityEditor;

public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); }

void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.RotateArrow); } }
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