Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Rigidbody.collisionDetectionMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public CollisionDetectionMode collisionDetectionMode;

Description

The Rigidbody's collision detection mode.

Use this to set up a Rigidbody's for continuous collision detection, which is used to prevent fast moving objects from passing through other objects without detecting collisions. For best results, set this value to CollisionDetectionMode.ContinuousDynamic for fast moving objects, and for other objects which these need to collide with, set it to CollisionDetectionMode.Continuous. This has a big impact on physics performance, so just leave it set to the default value of CollisionDetectionMode.Discrete, if you don't have any issues with collisions of fast objects. Continuous Collision Detection is only supported for Rigidbodies with Sphere-, Capsule- or BoxColliders. See Also: CollisionDetectionMode.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答