Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AssetDatabase.CreateFolder

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string CreateFolder(string parentFolder, string newFolderName);

Parameters

parentFolderThe name of the parent folder.
newFolderNameThe name of the new folder.

Returns

string The GUID of the newly created folder.

Description

Create a new folder.

using UnityEngine;
using UnityEditor;

public class CreateFolderExample : MonoBehaviour { [MenuItem("GameObject/Create Folder")] static void CreateFolder() { string guid = AssetDatabase.CreateFolder("Assets", "My Folder"); string newFolderPath = AssetDatabase.GUIDToAssetPath(guid); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答