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EditorGUI.DropShadowLabel

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public static void DropShadowLabel(Rect position, string text);
public static void DropShadowLabel(Rect position, GUIContent content);
public static void DropShadowLabel(Rect position, string text, GUIStyle style);
public static void DropShadowLabel(Rect position, GUIContent content, GUIStyle style);

Parameters

positionWhere to show the label.
contentText to show @style style to use.

Description

Draws a label with a drop shadow.

Not superfast, so use with caution.


Shadow Label in and editor window.

using UnityEngine;
using UnityEditor;

public class EditorGUIDropShadowLabel : EditorWindow { // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label";

[MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); }

void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text);

if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); }

void OnInspectorUpdate() { Repaint(); } }
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