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public static void StartActivityIndicator();


Starts os activity indicator.

Please be warned that this informs os ui system to start. For actual animation to take effect you usually need to wait till the end of this frame. So if you want activity indicator to be animated during synced operation, please use coroutines.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class Example2 : MonoBehaviour { IEnumerator Load() { #if UNITY_IPHONE Handheld.SetActivityIndicatorStyle(iOS.ActivityIndicatorStyle.Gray); #elif UNITY_ANDROID Handheld.SetActivityIndicatorStyle(AndroidActivityIndicatorStyle.Small); #endif

Handheld.StartActivityIndicator(); yield return new WaitForSeconds(0); SceneManager.LoadScene("My Next Scene"); }

void OnGUI() { if (GUI.Button(new Rect(10, 10, 200, 200), "Load!")) StartCoroutine(Load()); } }

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