Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

WaitForSecondsRealtime Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public WaitForSecondsRealtime(float time);

Description

Creates a yield instruction to wait for a given number of seconds using unscaled time.

using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }

IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答